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Hermes shapes glowing golden models of a chest, a statue and a temple on Olympus, under the headline 3D models for game development in Hermes Agent

Hermes Agent now makes 3D models for games

By OneClickClaw EditorialOctober 22, 2026

Nous Research published a plugin for Hermes Agent on the 21st of October 2026 that lets the AI agent create 3D models through Meshy, a company that turns a sentence or a photo into a 3D object, according to the Meshy plugin page in Nous Research's official plugins collection on GitHub.

The same day, an independent developer published a separate community plugin that, by the developer's own account, had Hermes Agent build a small game in Godot, a free, open-source game engine, and then play it to look for bugs.

Both arrived two days after Teknium of Nous Research wrote on X on the 19th of October that he planned to turn the agent into a do-it-yourself game studio. That post had passed 78,000 views two days later.

The Meshy plugin from Nous Research

In the forge of Olympus Hermes points and a lump of clay turns into a treasure chest while a cyclops smith watches

A plugin is an add-on: a package you install so the agent gains a new ability. A 3D model generator takes a description, such as "a wooden treasure chest", and returns a 3D file that a game engine, an animation tool or a 3D printer can open.

On the 20th of October, Teknium wrote on X that the Meshy plugin was nearly finished and that he hoped to release it the next day. In a second post the same morning, he showed a menu for picking which file type to download. The public code history of the collection shows the plugin merged into the collection on the 21st of October.

The plugin's install instructions point to the Hermes plugin catalog, the reviewed list that the one-line install command reads from. A request to add Meshy to that catalog was opened on the project's GitHub the same afternoon and was awaiting review at the time of writing.

According to the plugin's own documentation, it can:

  • turn text or an image into a 3D model
  • paint textures onto a model, which is its surface colour and detail
  • add a skeleton to a character so it can move, then animate it
  • convert models between common file formats
  • prepare a model for a 3D printer, including resizing it to real-world measurements

The plugin connects through Meshy's own MCP server. MCP is a shared standard that lets an AI agent plug into an outside service.

What it costs to use

The plugin itself is free under the MIT licence, which allows anyone to use and change it. Making models spends Meshy credits. The documentation says the Meshy key the plugin needs requires a Meshy Pro plan or above, and that most actions cost between 5 and 62 credits each, with prices listed on Meshy's pricing page.

Hermes Agent asks for approval before any action that spends credits, the documentation says. On Hermes versions that support it, the plugin also sets a limit of 200 credits per conversation, after which it asks again.

What Desktop users see

In the Hermes Desktop app, finished models appear inside the chat as 3D cards that can be turned and zoomed with the mouse, according to the same documentation. A gallery keeps recent models together with the prompt that made each one, and the credit balance sits in the status bar.

Meshy's own skills

Meshy also publishes two skills of its own for Hermes Agent, one for generating models and one for 3D printing, according to Meshy's documentation. Those skills sign in to Meshy through the browser, while the Nous Research plugin uses a Meshy key. Meshy describes them as free and open source, with generation drawing on a paid Meshy plan.

GameForge, a community plugin

Hermes studies a bronze tablet beside a marble board game full of small bronze figures

GameForge was published on GitHub on the 21st of October by an independent developer who posts on X as DecruxR. It comes from the community, outside Nous Research.

In an X post the same day, seen more than 15,000 times, the developer wrote that Hermes Agent produced the sprites, sound, music and 3D assets for a game, built it in Godot, played it and caught a crash.

The project's README, the description page on GitHub, lists 9 tools and 10 skills. It describes the plugin as able to:

  • create sound effects, music and character voices
  • draw sprite sheets, the strips of 2D drawings that animate a game character
  • build tilesets, the repeating blocks that make up a game map
  • create 3D models
  • set up playable web, Godot and Unity projects
  • playtest a build on its own and report crashes, places where a player gets stuck and the frame rate
  • export the finished game to the web, to phones and to itch.io, a store for independent games

According to the README, GameForge runs offline by default and treats outside AI services as optional extras that the user switches on with their own keys, Meshy among them. It is released under the MIT licence and had 24 stars on GitHub, a count of users who bookmarked it, at the time of writing.

How the pieces fit

For someone running Hermes Agent, the two plugins cover different steps. The Meshy plugin makes and prepares 3D objects. GameForge assembles assets into a playable project and tests it.

Nous Research's official collection already carried a Blender plugin before this week, according to the same GitHub collection. Blender is a free 3D design program, and the plugin lets Hermes Agent read and change an open Blender scene.

The Meshy plugin's documentation gives a sample request: a low-poly treasure chest for Godot. Low-poly means a model built from few surfaces, a common style for small games.

Why the agent's machine matters

Game work with an agent comes in long chains: models, sounds, a build, a playtest, then fixes. An agent running on a personal computer stops when that computer sleeps or shuts down.

OneClickClaw hosts Hermes Agent on a server that never sleeps, from €14.99 a month on the Starter plan, with a 7-day free trial, according to the OneClickClaw plans page.

Source: github.com

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